AROCALYPSE by Oleh Ivashko explores augmented reality in architecture through a speculative city of digital ruins.
The project imagines a near future where society has become dependent on Augmented Reality, then asks what architects do when that digital layer collapses and the physical world has to be rebuilt, reused and understood again.



Project focus
AROCALYPSE turns adaptive reuse into a post-digital question. Instead of reusing brick, steel or industrial shells, the project thinks about the abandoned systems, overlays and habits left behind by digital infrastructure.
Design ideas to notice
- The project uses Augmented Reality as both subject and representational tool.
- Digital ruin becomes an architectural condition, not only a visual style.
- Computational storytelling and short film help explain the city as a moving system.
- The awards and recognition matter because the work pushes representation and thesis method, not just final imagery.
Portfolio lesson from this project
Speculative portfolios should still answer a practical question: what has changed, who is affected and what architecture does next. AROCALYPSE works because the digital premise leads to a spatial and cultural problem.
Connect with the designer
Use these links to see Oleh Ivashko’s profile and browse more Architecture Social project work.
Showcase a digital architecture project
If your thesis uses AR, VR, film, computation or speculative worlds, make the architectural question clear.
- Explain the future condition in plain language.
- Show how the digital idea changes space, programme or behaviour.
- Use visuals to support the argument, not replace it.
Next step
Explore more project work in the Architecture Social Projects directory, or submit your own project for the showcase.



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