Bushido in Space by Callum Plumb translates the samurai code of ethics into an experiential retail and exhibition design project.

The project is interesting because it does not rely on a simple Japanese visual theme. It uses movement, compression, light, shadow and contrast to make the visitor experience the values behind Bushido.

Bushido in Space exhibition and retail design drawing by Callum Plumb
Project drawing showing how narrative and spatial sequence shape the visitor experience.
Bushido in Space spatial design drawing by Callum Plumb
The project uses contrast, movement and atmosphere as design tools.
Circulation diagram for Bushido in Space by Callum Plumb
Circulation is central to the project because the story is experienced through movement.

Project focus

Bushido is treated as a spatial journey. The Heian period is expressed through sharper geometries, deeper shadow and compressed moments. The Edo period brings more softness, daylight and stillness into the sequence.

Design ideas to notice

  • The project is part exhibition, part retail experience, so the visitor journey has to carry both story and commercial use.
  • Two contrasting Georgian facades become part of the duality behind the concept.
  • Weapon references are translated into movement, direction and sequence rather than decoration.
  • The 2LK award matters because the project relies heavily on presentation, atmosphere and spatial storytelling.

Portfolio lesson from this project

If a project is built around a concept, the portfolio has to prove how the concept changes the plan, section, route and atmosphere. Bushido in Space is strongest when the reader can follow the journey rather than only admire the imagery.

Project links

Use these links to connect with Callum and browse more Architecture Social project work.

Showcase an experiential design project

If your project is led by narrative, exhibition or retail experience, make the route and user journey easy to follow.

  • Explain the concept in one clear sentence.
  • Show how movement, light and material change the visitor experience.
  • Make diagrams work as evidence, not decoration.

Next step

Explore more project work in the Architecture Social Projects directory, or submit your own project for the showcase.

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