Motorway Mayhem by Oscar Frith is a speculative transport museum set on the unused M58 motorway, imagining a future where the car has been replaced by newer transport technologies.
The project is interesting because it uses the motorway itself as part of the visitor experience, with movement, light, dark, enclosure and anticipation shaping the route.
Project visuals
The images show the project as a sequence of transport, spectacle and spatial experience.


Portfolio material
The embedded project material gives more context on the design sequence and the car museum proposal.
A car museum in a post-car future
Motorway Mayhem imagines a historical car museum in a future where cars have largely disappeared from daily life. Visitors choose iconic cars from the past and drive replicas along empty roads and car towers.
Oscar’s background in 3D game design matters here. The project is built around experience: sequence, perspective, contrast, movement and a sense of adventure.
Experience-led project checklist
For projects based on journey and spectacle, make the user’s route easy to understand.
- What is the visitor doing?
- How does the route create anticipation?
- Where do light, dark, open and enclosed spaces change the experience?
- What makes the site essential to the project?
Architecture Social view
Stephen’s recruiter view is that game-design experience can be valuable in architecture when it improves spatial thinking. Here it supports the project’s focus on route, interaction and changing perspective.
Showcase your architecture project
If your project explores transport, museums, narrative or experience design, Architecture Social Showcase can help present it properly.
- Lead with the project concept.
- Explain the site and visitor journey.
- Show the strongest drawings or portfolio material.
- Make the experience readable for tutors and practice readers.



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