In this Architecture Social conversation, Stephen Drew is joined by Jordan Harris, Systems Architect and Digital Operations Manager at the London commercial practice Hale, for an honest look at technology and artificial intelligence in architecture and the wider built environment. Running for around 53 minutes, it cuts through the hype to explain what these tools actually do and how architects can use them.
Architects, architectural assistants, technologists and students who want a clear, practical understanding of where tech, BIM and AI are heading in practice, and what skills are worth building now.
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Jordan describes a route many will recognise: a conventional Part I and Part II architecture education, followed by a shift towards technology. His role blends architect, IT manager and BIM manager, a reminder that practices increasingly need people who sit between design and digital.
A central theme is that much of what is marketed as AI is not conscious intelligence. Jordan separates machine learning, which is heavily guided by a human, from deep learning, which is nudged with data and prompts but learns patterns by itself. That self-directed learning is powerful, but it also makes mistakes harder to predict and control.
Tools that automate parts of layout and design through scripting can speed up the workflow, but Jordan's argument is that they support rather than replace the designer. The person who understands the client, the brief and the regulations, and who can interrogate the output, remains essential.
A recurring point is that you have to know how to ask the question. Automated tools only help if you can frame the problem, set the rules and spot when the answer is wrong. Jordan gives the example of an algorithm that appears highly accurate but is really picking up an incidental pattern rather than the thing you care about.
Jordan sees digital twins as a significant near-term development. Where a BIM model often becomes a dead end once handed to a client who cannot maintain it, a digital twin aims to stay live and usable, giving accountability for components, warranties and facilities management across a building's life cycle.
Real-time tools such as Twin Motion and Unreal Engine are framed as the modern evolution of the physical scale model. Used within the design process, rather than only as a sales render, they let teams test materials, light and space quickly and realistically.
For anyone interested in computational design, Jordan recommends starting with Grasshopper and Dynamo, then Python, which underpins Revit, Dynamo and Unreal Engine. His practical advice is to find existing scripts, reverse engineer them and adapt them to a task, building confidence step by step.
Drawing on the earlier shift to BIM, Jordan notes that adoption always carries a short-term dip in productivity before the gains arrive. On generative image tools, he is measured: useful for abstract or conceptual work and likely to be absorbed into render engines and design software, but limited as a standalone tool.
From a recruitment perspective, Stephen notes that Revit has moved from a nice-to-have to a default expectation, with Rhino and Grasshopper increasingly desirable in larger practices. Jordan's tip for learning Revit is to master the fundamentals first: building families, walls, floors and staircases, and locating projects properly.
Jordan Harris is a technologist with a classical architecture background, educated to Part II level at the University of East London and the University of Kent. At Hale, the London commercial architecture practice, his work spanned Systems Architect, Digital Operations Manager and BIM Manager, bringing together building design, BIM, data science and programming.